Wellgate

A fantasy strategy card game

Wellgate

Reality is tearing open.

Beyond each tear, a newborn world waits—untouched, unstable, and alive with possibility. Two paths cross the threshold. Neither agrees on what should survive.

Discover the world ↓
Cross the threshold

Actual gameplay

Step onto the battlefield.

Explore three moments from actual gameplay across the Domains.

Frozen TundraChoose your attackers.

Aurora Grazer and Ice-Arch Colossus are selected to attack while Rimepath Scout stays back.

Actual gameplay · In development

Frozen Tundra · Attack declaration

Aurora Grazer and Ice-Arch Colossus are selected to attack while Rimepath Scout stays back. Actual gameplay · In development

The World of Wellgate

For generations, the people of Vellora believed their world was the foundation of reality—until reality tore open.

Beyond each WellGate lies a Domain: a newborn world still being shaped by the Wellspring, the mysterious and continuing source of creation. Crossing one means leaving the certainty of Vellora for a reality whose laws, landscapes, and future remain unwritten.

Creation did not end. The Wellspring is still writing it.

Across a season, every battle contributes to a larger history. Discoveries, victories, and sacrifices can become lasting scars upon a forming Domain, influencing what it may ultimately become. Those who remain when a WellGate closes risk being woven into the world itself.

Only two are known to have survived the first opening. Transformed as its WellGate closed, the Keeper and the Harbinger of Madness emerged with opposing beliefs. One calls for restraint, preservation, and study; the other embraces transformation as inseparable from creation. Neither possesses the whole truth.

Drawn to these newborn worlds are explorers, rulers, inventors, gods, and monsters—each carrying a different vision for realities not yet fully born.

In Wellgate, victory does not simply claim a world. It helps decide what that world will become.

One question. Many answers.

What should we do with the power to reshape reality?

I · Preserve

The Keepers

They rally around protection rather than a single banner: study cautiously, respect what is becoming, and resist those who would seize or fundamentally alter it.

II · Pursue

The Harbingers

Sharing no doctrine or command, they pursue the Wellspring for radically different ends—transformation, control, conquest, hunger, or designs of their own.

No clean line between good and evil—only radically different answers to what possibility permits.

Glimpses beyond the tears

Every Domain is a world in its first breath.

What an expedition sees is only a fragment of something far larger—and the next opening may reveal it transformed.

A competitive strategy card game

The world will remember who crossed the threshold.

Keepers and Harbingers contest each new Domain through tactical card battles. Over time, player outcomes will leave their mark on future seasons, characters, and lore.

  • Meaningful strategy
  • Distinct characters
  • An evolving world

The first tear is only the beginning

Be there when the expedition begins.

Wellgate is in active development. Join the playtest list and be among the first called when the path is ready.

Invitations go out in waves